After <5 Minutes of Play Jam, I was very excited and I jumped right into another game jam: JS13K, make a game in Javascript with a zipped size less than 13 Kb.
My inner geek couldn't resist to the call of something that felt so technical. Moreover, the technique I used in "The Clock & The Chaos" was a great starting point because generated images and animations are very lightweight. I was very eager to experiment more with that approach and elaborate it deeper.
To be fully honest: I also thought that JS13K was a good way to show off my programming skills and my effort has been focused on technical details all the time. I've tried to cram all I could inside that 13 Kb zip, but I forgot to put in something fundamental.
Fun and engagement.
"The Cursed Mirror" is not that bad, but it's a good example of how not to invest time and effort when making a game.
The whole point of making a game is to create an experience for the player, even in a game jam like JS13K.
In the end, the game felt dull and soulless. I felt that I did fail.
I don't react well to failures.