Hush
All those game jams were taking their toll. I was burned out.
I've started to feel guilty, because it was affecting my productivity at work. It wasn't my dream job, but I didn't want to underperform because of what I was doing in my free time.
Also, when I began making game jams I had no expectations. After I had a little sip of success, I've started feeling that I was good at making games. I thought I wouldn't fail. It sounds foolish... and it is.
JS13K was long, tiring and I felt I have failed.
I'm a quiet person. My reaction to tiredness and failure was a quiet silence.
I stopped making games. Now and then I tried to develop some ideas, but I didn't finish anything. Every project, after a short while, started looking silly, pointless, worthless.
It lasted more than a year.