Hush

#memories 
2018-10-17

All those game jams were taking their toll. I was burned out.

I've started to feel guilty, because it was affecting my productivity at work. It wasn't my dream job, but I didn't want to underperform because of what I was doing in my free time.

Also, when I began making game jams I had no expectations. After I had a little sip of success, I've started feeling that I was good at making games. I thought I wouldn't fail. It sounds foolish... and it is.

JS13K was long, tiring and I felt I have failed.

I'm a quiet person. My reaction to tiredness and failure was a quiet silence.

I stopped making games. Now and then I tried to develop some ideas, but I didn't finish anything. Every project, after a short while, started looking silly, pointless, worthless.

It lasted more than a year.