The game I did for myself

#gamedev  #memories 
2018-10-18

Anyone can die.

Again, it's something logic, undeniable and inevitable. Despite this, my mind seems to avoid taking it into account, maybe to preserve its own sanity. Every time reality reaffirms this concept, it hits me hard.

The last time it happened, I started feeling like I had to take a firm grip on my life and make it turn in the direction I wanted, right in that moment.

So, after more than a year of inconclusiveness, I decided to make a game.

Procedural generation is a topic that I have always found interesting: I'm fascinated by the intricacies of harnessing randomness into something meaningful and beautiful. PROCJAM was around the corner, so I decided to participate.

Soon enough, it became clear that the game jam was just an excuse to give myself a deadline and a general direction. Then I realized that I didn't even care about the players and how the game would be received. I just needed to shout and I did it in a digital, game-like form.

Walking on a weird, dreamlike landscape.

That's how "Hanging by a Thread" took form. It taught me two things: I was still able to make something I liked and I still wanted to make games.