Turning point
I was stuck. Stuck and restless.
I wanted to make games, but I didn't want to write code 12 hours a day. It just wasn't right for me and for everyone that was unlucky enough to have to deal with a stressed and sleep-deprived version of me.
I worked in the same small company for 11 years. As I said, it wasn't my dream job but it was a good job and it allowed me to build my own independent life. Also, the brief experience I had with game jams taught me that for each successful game developer, there are hundreds that don't manage to live off their work.
But then my luck changed.
Everyone of us has that good old friend that doesn't hear since a decade or so. Maybe you write each other occasionally, for birthday wishes or things like that. Well, my good old friend came out with a good offer for a part-time job.
So I decided that it was the time to do a little leap of faith on my part.