A confused start
I left my full-time job for a part-time one. I was officially at least half of a game developer.
The first impression was that I had plenty of time, but I didn't have the right idea for a game. So, why not invest time on my own game framework? And update that animation tool I prototyped a while ago? I ended up coding an awful lot of stuff.
Something wasn't quite right: I was not developing games, I was developing tools to develop games. I was still turtling up in my comfort zone: I was solving problems.
Making games doesn't come natural to me. Nonetheless, it feels good. I eventually decided that pushing myself out of my comfort zone can be beneficial, as I explained at the very beginning.
So I decided it was time to actually start making a game. Using my own game framework and animation tool, since I had developed them.
Soon I would realize that having plenty of time was just an impression.