I've tried many times to develop a video game with other people, but it didn't work for a number of reasons. To be honest: probably I'm not a good team worker. To be fully honest: probably I wasn't interested enough in making a game with other people, what I really wanted is to make my game.
I wanted to feel free to express myself, try weird approaches, fail miserably.
At some point, I've discovered game jams and Ludum Dare. In particular Mini LD #58 draw my interest because of the theme: PONG.
The main issue with making a video game as a solo developer is that you have to take care of every aspect of the game. Which, at the same time, it's also the most exciting thing. Anyway: my artistic training is equal to zero and at the time I felt it was a big problem. The fact that the game had to be inspired by PONG had a very clear implication: I could make a game out of rectangles.
And so, in about three days, I put together "A Ball's Life".
It was satisfying and fun.
The idea of having made a game was incredible. The fact that someone played it and wrote about it was mind-blowing.