Hooked up

#memories 
2018-10-02

Game jams really caught me for a while.

It was what I needed at the time; after a series of vague projects left unfinished, I had a theme and a strict deadline. I also loved the intensity of the burst of work and the satisfaction that followed. The sense of community of passionate game developers, playing small games full of fresh ideas, the chance of trying new approaches: it felt great.

I threw myself in a number of game jams. They gave me the opportunity to learn a lot, especially in the aspects in which I am most lacking: images, sounds and game design. In a short lapse of time I could experiment and see if the developing process and the outcome were acceptable; in the next game jam I would adjust what didn't go well.

It was fun and enlightening, until it lasted.